Rhaegar's Wishlist


Necklace of Prayer Beads +3
LV 15 – Rare
Requirement: Must be able to use Holy Symbols as an implement.
Rarity: Rare
Utility Power (Encounter): Minor Action. Effect: Choose one of the
following benefits.

  • You and each ally within 5 squares of you can make a saving throw.
  • Until the end of this turn, your healing powers restore the maximum
    number of hit points possible.
  • Once before the end of your next turn, when you miss with a divine
    attack power, you can reroll the attack roll. You must use the second

Carcanet of Psychic Schism (head)
LV 15 – Uncommon
Gain a +1 bonus to Will defense.
Power (Daily): Immediate Interrupt. Use this
power when an attack would make you stunned,
dazed, or dominated. You are unaffected by that
condition, and you instead take a –2 penalty to
attack rolls and Will defense for the condition’s
normal duration.

Boots of Withdrawal
LV 16 – Uncommon
If you are bloodied and make no attacks on your
turn, gain a +4 item bonus to speed, AC, and
Reflex defense until the end of your next turn.

Symbol of the Champion’s Code +4
LV 18 – Uncommon
When a creature takes radiant damage from your
divine challenge or divine sanction, it takes extra
radiant damage equal to the symbol’s
enhancement bonus.
Power (Daily): Minor Action. You choose an
enemy marked by you. Until the end of your next
turn, that enemy can’t make an attack that
includes any creature other than you as a target.

Boots of Quickness
LV 18 – Common
Gain a +2 bonus to Reflex defense.

Strongheart Tattoo
LV 18 – Uncommon
When you spend a healing surge, you regain
extra hit points equal to twice the number of
healing surges you have spent since your last
extended rest.

Belt of Vim
LV 18 – Common
Gain a +2 bonus to Fortitude defense.

Ring of Dread
LV 18 – Uncommon
Power (Daily • Fear)
Standard Action. Make an Intimidate
check against an enemy within 5 squares of you, and
compare the result to each of the target’s defenses (AC,
Fortitude, Reflex, and Will). The target takes a –2 penalty to
any defense your check equals or exceeds (save ends all).
If you’ve reached at least one milestone today, the target
must make a separate saving throw for each defense

Dilatory Plate Armor +4
LV 18 – Rare
Utility Power (Encounter): No Action. Trigger:
An attack hits or misses you.
Effect: You delay all effects of the attack on you
(save ends). You can choose to fail this saving

Amulet of Resolution +4
LV 17 – Uncommon
Power (Daily): No Action. Use this power when
you fail a saving throw. Reroll the saving throw,
using the second result even if it’s lower.

Plate Armor of Attraction +4
LV 19 – Uncommon
Power (Encounter): Immediate Interrupt. Use
this power when an attack against AC or Reflex
targets an adjacent ally, or when a ranged attack
against an ally within 5 squares of you targets AC
or Reflex. You become the target of the attack.

Withering Longsword +4
LV 18 – Uncommon
Each time you hit with this weapon in melee, your target takes a
cumulative –1 penalty to AC. The target can make a saving throw
to end the entire penalty, but it can receive the penalty again with
future attacks.


Rhaegar's Wishlist

Eberron's Path of Madness theeth